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Each terminal has two or three texts which deal with everything from the works of Immanuel Kant to chatroom logs to personal emails to a translated story of Anubis. And then there are the computer terminals, which house the Archive-a vast databank of texts, mostly corrupted. There are QR Codes imprinted on the walls, left by other people who came through the Garden. There’s Elohim himself, who warns you away from temptation. The story plays out in a number of threads. Why? What is your purpose? Is your purpose just to solve puzzles? You awake in a Garden, brought to life by a being named Elohim (Hebrew for “god” and/or “God”). It’s heady stuff, especially for a video game to tackle. (Click to expand and read for a taste of what The Talos Principle is like.)
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Where Portal is full of dry humor and spawned a thousand memes, The Talos Principle is a morose reflection on mortality, on what happens after we die, on the pursuit of truth and what it means to be human. I want to disabuse you of that right from the start.
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A bit here, a bit there, put it together, try to make sense of it.” The text makes sense in its story context too, but I have no doubt it was an important philosophy in developing The Talos Principle also. There’s a text you’ll discover early in the game that says, “The way I see it, the world doesn’t come with a manual.
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The Talos Principle ‘s tangled network of laser beams and boxes and fans and signal jammers is packed with revelatory moments. Almost too excellent, in fact-since the game was only twenty levels long, it felt like you were still unraveling the full potential of portals when you finished the last bit. Portal was excellent at the “A-Ha!” moment. That’s really not why The Talos Principle is so great though. There’s nothing as iconic in the puzzle mechanics as the Portal Gun, but redirecting lasers certainly feels familiar (to say nothing of the ubiquitous cubes and red switches on the floor). Each finished puzzle unlocks a Sigil, and collecting enough Sigils unlocks new puzzle mechanics and doors to even more puzzles. The Talos Principle‘s puzzles are arranged in discrete rooms, similar to Portal‘s test chambers. It’s not because of the surface similarities, though those certainly abound.
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